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Marc Gauvin
Marc Gauvin
Concepts / Hardsurfaces / Monsters / Worlds / SteamVR
Québec, Canada

Summary

On demand

Skills

CompositingConcept ArtConcept DesignRendering3D Modeling3D PrintingCharacter ModelingCreature ModelingHard Surface ModelingLow-poly ModelingTexturingGame DesignGame DevelopmentCharacter DesignMap DesignCreature DesignHigh-poly ModelingArchitectural DesignWorld BuildingIndustrial DesignZbrushPBR TexturingPhysically Based RenderingTexture BakingRizomUV

Software proficiency

ZBrush
ZBrush
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
World Machine
World Machine
Unity
Unity
Keyshot
Keyshot
3ds Max
3ds Max
Blender
Blender
GIMP
GIMP
Sketchfab
Sketchfab
Substance 3D Sampler
Substance 3D Sampler
World Creator
World Creator
Marmoset Toolbag
Marmoset Toolbag
SolidWorks
SolidWorks
Paint.NET
Paint.NET
Vue
Vue
Vegas Pro
Vegas Pro
SteamVR
SteamVR
V-Ray
V-Ray
Marvelous Designer
Marvelous Designer

Reel

Productions

    • Video Game
      Space Station Tycoon
    • Year
      2020
    • Role
      3d artist (Freelance)
    • Company
      Lunheim Studios
    • Video Game
      Star Valor
    • Year
      2019
    • Role
      3d Modeling, Designer
    • Company
      Rafael Burgos

Experience

  • CEO at MonsterZ Workshop
    Québec City, Canada
    January 2004 - Present

    Indie Studio from Québec City (Near Montréal)

    Concept Art

    3d Modeling

    World Builder

    Rendering

    Compositing

    Unity Game Dev

    SteamVR Game Dev