Learning how to speedmodeling Gameready PBR Mech models for Unity / Unreal Engine
Goals : Design, Lowpoly, Texel Density, Drawcalls, Uv Optimisation, Symmetry, Assymetrical Details, PBR, Non-Destructive Workflow, Quaded and Looped Mesh for on the fly Subdivison (Cinematics), Storyline, Gameplay Design
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4 200 tris 1x 2048 PBR textures set (Overlaped)
Epic version of the Volley
The Volley is a walking defense tower used by the clans to guard secret military outpost. His advanced electronic warfare and extended sensors made his surounding hard to detect giving him and it’s lance an surprise effect on his unlucky foes who enter their effectives ranges. His slim profile made it hard to hit by frontal attack. He can even drop his side arms and torso when they got out of ammo to gain speed, evasion and jump distance. Not to mention, at 150 tons, this monster weld an thick armor for close encounters.
Super-Heavy : 150 tons
The Cyclop was inspired by the German Tank killer counterpart. Mounted with a huge canon who combine 2 PPC and 6 Large Laser, the Cyclop can focus his fire to vulnerable standing mechs. Making him the perfect sniper agaisnt slow moving targets or base defense. He can even shoot at dropship. The Cyclop sacrifice his two side arms to mount two heavily armored side torso who use reactive armor incrusted with flares launchers to intercep incoming missiles. His foot wear two stabiliser to reduce recoil when he substain fire or take heavy hit. The exhaust on his back can eject cooling fluid has he fire at enemy. Beware to not venture behing him when he fire.
Heavy-Assault Mech : 125 tons